Im currently modelling a Formula Ford 1600 for my University dissertation and am having a couple of issues. First of all, I've been having trouble with textures, the model will load in Panthera although the textures are missing, showing just as pink and purple on the surfaces of the model. I assumed this was an issue with my 3DS Max files, so went and applied all materials using a Multi/Sub Object and applying each TGA file to the model, then adding a UVW map, before exporting as an ASE. I am yet to test this model on Panthera on the Uni simulator although on Panthera Free on my own PC the body model doesn't show at all, and it looks like this in Modeler... I'm not expecting this to work on the Uni PC either. Any hints?
The other issue I'm having is the error message when I try and import my interior model into Modeler:
"In mrun.cpp, line 491, function ModelLoadASE()" "Can't load model 'TEMP_ASE_Cutter/_TEMPFLOATCUT.ase'"
I only get this message when I try and import without animation, if I try to import with animation then Modeler crashes instantly.
Banging my head against the wall trying to sort this - if anyone has any suggestions that'd be brilliant. Cheers.
You are correct, Panthera expects a car.shd Please use the provided sample cars for reference as to what Panthera is looking for.
As for the interior, it crashed modeler alright. I did import it into max. What I noticed was that it looked like it was built in other software than max, is this the case? Some edges were missing, some normals were locked.
I unlocked the normals: - apply an 'edit normals' modifier - ctrl-a to select all normals - hit 'break' - hit 'unify' - convert to editable poly
To be on the safe side, I did this for all objects. I also consolidated all objects to one object to be on the safe side and make it easier to debug.